以文本方式查看主题

-  索沛CS1.6论坛 CS反作弊 CS1.6下载 amxx sma插件 cs对战平台  (http://149.88.75.133:27015:27015/index.asp)
--  AMXX插件脚本  (http://149.88.75.133:27015:27015/list.asp?boardid=15)
----  [讨论]发一个砸枪插件源码  (http://149.88.75.133:27015:27015/dispbbs.asp?boardid=15&id=1722654)

--  作者:CS0123456789
--  发布时间:2013-06-20 22:31:00
--  [讨论]发一个砸枪插件源码

原创是火焰,我发的是未修改版,修改版的我就不发了尊重原创

[Point=6000]

#include <amxmodx>
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <engine>
#include <fun>
#include <fakemeta>
#include <hamsandwich>

#define PLUGIN_NAME "砸抢"
#define PLUGIN_VERSION "1.0"
#define PLUGIN_AUTHOR "火焰"


#define GIFT_MODEL "models/zaqiang321oy/vaquero123.mdl"
#define GIFT_MODEL2 "sprites/explode1.spr"
#define GIFT_SOUND "misc/woohoo1212.wav"
#define GIFT_SOUND2 "weapons/explode3.wav"
#define GIFT_NAME "lunatic_gift123"

new g_sModelI123;

new gift_flags;
new gift_float;

new taska123[33]

new fangzhicongf = 0

public plugin_init()
{
 register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR)

        register_touch("weaponbox", "weaponbox", "zachudewuqi")
  
 register_event("SendAudio", "end_round", "a", "2&%!MRAD_terwin", "2&%!MRAD_ctwin", "2&%!MRAD_rounddraw");
 register_touch(GIFT_NAME, "player", "touch_gift");
 gift_flags = register_cvar("amx_gift_flags","q");         
 gift_float = register_cvar("amx_gift_remove_time","20.0"); 

}
public plugin_precache()
{
 precache_model(GIFT_MODEL);
        g_sModelI123 = precache_model(GIFT_MODEL2);
 precache_sound(GIFT_SOUND);
 precache_sound(GIFT_SOUND2);
}
public zachudewuqi(toucher, touched)
{
   fangzhicongf++
   if (fangzhicongf == 1)
   {
        emit_sound(toucher,CHAN_VOICE, GIFT_SOUND2, 1.0, ATTN_NORM, 0, PITCH_NORM);
        static Float:origin[3];
        pev(touched,pev_origin,origin);
        message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
        write_byte(TE_EXPLOSION);
        write_coord(floatround(origin[0])); // origin x
        write_coord(floatround(origin[1])); // origin y
        write_coord(floatround(origin[2])); // origin z
        write_short(g_sModelI123);
        write_byte(40);
        write_byte(30);
        write_byte(TE_EXPLFLAG_NONE);
        message_end();
        new gift = create_entity("info_target"); 
 if (!gift)
 {
  log_amx("ERROR: Couldn\'t create gift entity!");
  return;
 }
        entity_set_string(gift, EV_SZ_classname, GIFT_NAME);
 entity_set_int(gift, EV_INT_solid, SOLID_TRIGGER);
 
 new Float:vAim[3], Float:vOrigin[3];
 entity_get_vector(toucher, EV_VEC_origin, vOrigin);
 VelocityByAim(toucher, random_num(2, 4), vAim);
 vOrigin[0] += 0;
 vOrigin[1] += vAim[1];
 vOrigin[2] += 0;
 entity_set_model(gift, GIFT_MODEL);
 entity_set_size(gift, Float:{-2.5, -2.5, -1.5}, Float:{2.5, 2.5, 1.5});
 entity_set_int(gift, EV_INT_movetype, 6);
 entity_set_vector(gift, EV_VEC_origin, vOrigin);
 set_task(get_pcvar_float(gift_float),"end_round");
 
 switch(random_num(0,3))
 {
  case 0:
  {
      set_pev(toucher,pev_flags,pev(toucher,pev_flags)|FL_KILLME);
                      dllfunc(DLLFunc_Think,toucher);
  }
  case 1:
  {
      set_pev(toucher,pev_flags,pev(toucher,pev_flags)|FL_KILLME);
                      dllfunc(DLLFunc_Think,toucher);
      set_pev(touched,pev_flags,pev(touched,pev_flags)|FL_KILLME);
                      dllfunc(DLLFunc_Think,touched);
     
  }
  case 2:
  {

  }
  case 3:
  {
      set_pev(touched,pev_flags,pev(touched,pev_flags)|FL_KILLME);
                      dllfunc(DLLFunc_Think,touched);
  } 
 }
         taska123[32] = set_task(3, "guanbirenwjsz", _, _, _, "a", 1);
   }

}

public guanbirenwjsz()
{
   fangzhicongf = 0

   remove_task(32)
   taska123[32] = 0
}

public touch_gift(gift123, id)
{
 new gift_access[32],gift_message[256];
 get_pcvar_string(gift_flags, gift_access, 31);
 
 if(get_user_flags(id) & read_flags(gift_access))
 {
  if(!is_user_connected(id))
   return;
  
  new player_name[32];
  get_user_name(id, player_name, 31);
  
  switch(random_num(0,6))
  {
   case 0:
   {
    new random_money = random_num(500, 3000);      
    cs_set_user_money(id, cs_get_user_money(id)+random_money);
    format(gift_message, 255, "^x03%s ^x01捡到^x01砸抢的卡片获得^x04 %d ^x01金钱。", player_name, random_money);
   }
   case 1:
   {
    new CsArmorType:armor_i;
    new random_armor = random_num(10,100);            
    cs_set_user_armor(id, cs_get_user_armor(id, armor_i)+random_armor,CS_ARMOR_VESTHELM);
    format(gift_message, 255, "^x03%s ^x01捡到^x01砸抢的卡片获得^x04 %d ^x01护甲。", player_name, random_armor);
   }
   case 2:
   {
    new random_health = random_num(10,100);        
    set_user_health(id, get_user_health(id)+random_health);
    format(gift_message, 255, "^x03%s ^x01捡到^x01砸抢的卡片获得^x04 %d ^x01生命。", player_name, random_health);
   }
   case 3:
   {
    new random_hegrenade = random_num(1,2);
    give_item(id, "weapon_hegrenade") 
                                cs_set_user_bpammo(id, CSW_HEGRENADE, random_hegrenade)//高爆手雷弹药数random_hegrenade是那个变量 弄成了随机
    format(gift_message, 255, "^x03%s ^x01捡到^x01砸抢的卡片获得^x04 %d ^x01高爆手雷。", player_name,random_hegrenade);
   }
   case 4:
   {
    new random_flashbang = random_num(1,2);
    give_item(id, "weapon_flashbang")
                                cs_set_user_bpammo(id, CSW_FLASHBANG, random_flashbang)//闪光手雷弹药数random_flashbang是那个变量 弄成了随机
    format(gift_message, 255, "^x03%s ^x01捡到^x01砸抢的卡片获得^x04 %d ^x01闪光手雷。", player_name, random_flashbang);
   }
   case 5:
   {
    new random_smokegrenade = random_num(1,3);
    give_item(id, "weapon_smokegrenade")
                                cs_set_user_bpammo(id, CSW_SMOKEGRENADE, random_smokegrenade)//烟雾手雷弹药数random_smokegrenade是那个变量 弄成了随机
    format(gift_message, 255, "^x03%s ^x01捡到^x01砸抢的卡片获得^x04 %d ^x01烟雾手雷。", player_name, random_smokegrenade);
   }
   case 6:
   {
    new random_money = random_num(300, 2500);      
    cs_set_user_money(id, cs_get_user_money(id)-random_money);
    format(gift_message, 255, "^x03%s ^x01捡到^x01的砸抢卡片获得1金钱,但弄丢了^x04 %d ^x01金钱。", player_name, random_money);
   }

  }
  remove_entity(gift123);
  client_color(0, id, gift_message);
  emit_sound(id,CHAN_VOICE, GIFT_SOUND, 1.0, ATTN_NORM, 0, PITCH_NORM);
 }
 else
 {
  if(!is_user_connected(id))
   return;
  
  new player_name[32];
  get_user_name(id, player_name, 31);
  
  switch(random_num(0,6))
  {
   case 0:
   {
    new random_money = random_num(250, 1500);      
    cs_set_user_money(id, cs_get_user_money(id)+random_money);
    format(gift_message, 255, "^x03%s ^x01捡到^x01砸抢的卡片获得^x04 %d ^x01金钱。", player_name, random_money);
   }
   case 1:
   {
    new CsArmorType:armor_i;
    new random_armor = random_num(10,40);              
    cs_set_user_armor(id, cs_get_user_armor(id, armor_i)+random_armor,CS_ARMOR_VESTHELM);
    format(gift_message, 255, "^x03%s ^x01捡到^x01砸抢的卡片获得^x04 %d ^x01护甲。", player_name, random_armor);
   }
   case 2:
   {
    new random_health = random_num(10,40);           
    set_user_health(id, get_user_health(id)+random_health);
    format(gift_message, 255, "^x03%s ^x01捡到^x01砸抢的卡片获得^x04 %d ^x01生命。", player_name, random_health);
   }
   case 3:
   {
    new random_hegrenade = random_num(0,2);
    give_item(id, "weapon_hegrenade")
                                cs_set_user_bpammo(id, CSW_HEGRENADE, random_hegrenade)//高爆手雷弹药数random_hegrenade是那个变量 弄成了随机
    format(gift_message, 255, "^x03%s ^x01捡到^x01砸抢的卡片获得^x04 %d ^x01高爆手雷。", player_name,random_hegrenade);
   }
   case 4:
   {
    new random_flashbang = random_num(0,2);
    give_item(id, "weapon_flashbang")
                                cs_set_user_bpammo(id, CSW_FLASHBANG, random_flashbang)//闪光手雷弹药数random_flashbang是那个变量 弄成了随机
    format(gift_message, 255, "^x03%s ^x01捡到^x01砸抢的卡片获得^x04 %d ^x01闪光手雷。", player_name, random_flashbang);
   }
   case 5:
   {
    new random_smokegrenade = random_num(1,2);
    give_item(id, "weapon_smokegrenade")
                                cs_set_user_bpammo(id, CSW_SMOKEGRENADE, random_smokegrenade)//烟雾手雷弹药数random_smokegrenade是那个变量 弄成了随机
    format(gift_message, 255, "^x03%s ^x01捡到^x01砸抢的卡片获得^x04 %d ^x01烟雾手雷。", player_name, random_smokegrenade);
   }
   case 6:
   {
    new random_money = random_num(500, 3000);        
    cs_set_user_money(id, cs_get_user_money(id)-random_money);
    format(gift_message, 255, "^x03%s ^x01捡到^x01的砸抢卡片获得1金钱,但弄丢了^x04 %d ^x01金钱。", player_name, random_money);
   }
  }
  client_print(id,print_chat," [系统提示]  你还不是会员,奖励减半  。");
  remove_entity(gift123);
  client_color(0, id, gift_message);
  emit_sound(id,CHAN_VOICE, GIFT_SOUND, 1.0, ATTN_NORM, 0, PITCH_NORM);
 }
}

public end_round()
{
 // new gift = 0;
 // while((gift = find_ent_by_class(gift, GIFT_NAME)))
 //  remove_entity(gift);
}

public client_color(playerid, colorid, msg[])  
{
 message_begin(playerid?MSG_ONE:MSG_ALL,get_user_msgid("SayText"),_,playerid);
 write_byte(colorid);
 write_string(msg);
 message_end();
 client_print(playerid, print_console,msg);
}

[/Point]
[此贴子已经被作者于2013-6-20 22:32:08编辑过]

--  作者:hong313078192
--  发布时间:2013-06-20 22:34:00
--  
能用吗?怎么用?
--  作者:View__Address
--  发布时间:2013-06-20 22:40:00
--  
不懂这个图片点击可在新窗口打开查看图片点击可在新窗口打开查看图片点击可在新窗口打开查看图片点击可在新窗口打开查看图片点击可在新窗口打开查看
--  作者:c12g34k56
--  发布时间:2013-06-21 12:34:00
--  
楼主  你在火焰的群里吗?  这个和贴吧发布的那个也不一样
[此贴子已经被作者于2013-6-21 12:50:01编辑过]


--  作者:CS0123456789
--  发布时间:2013-06-21 19:39:00
--  
以下是引用c12g34k56在2013-6-21 12:34:00的发言:
楼主  你在火焰的群里吗?  这个和贴吧发布的那个也不一样

是啊 都在CS插件之家 - AMXX.CN ①群


--  作者:VIP_city
--  发布时间:2013-06-26 0:42:00
--  
支持,收了
--  作者:Kisswudongyang
--  发布时间:2013-06-26 0:42:00
--  
有这个东西?

--  作者:HuiTaiLangDashu
--  发布时间:2013-07-03 17:23:00
--  
eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
--  作者:110ghjk
--  发布时间:2013-07-10 1:22:00
--  
1
[此贴子已经被作者于2020-08-05 9:59:05编辑过]


--  作者:ze550913491
--  发布时间:2013-07-11 23:29:00
--  
怎么弄  重点