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---- Strongest Hero At DotA + Strategy (http://149.88.75.133:27015:27015/dispbbs.asp?boardid=93&id=972039)
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-- 作者:VeyRon
-- 发布时间:2011-10-07 20:08:00
-- Strongest Hero At DotA + Strategy
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-- 作者:VeyRon
-- 发布时间:2011-10-07 20:09:00
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 | Crixalis - Sand King Range: 128 | Move Speed: 300 Primary: STR Str: 18 + 2.6 | Agi: 19 + 2.1 | Int: 16 + 1.8 Damage: 43 – 59 | HP: 492 | Mana: 208 HP Regen: 0.79 | Mana Regen: 0.65 Attack Speed: 0.70 | Armor: 3
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|  | Burrowstrike (E) The Sand King burrows into the ground and tunnels forward, impaling everything above him, then resurfaces. Burrowstrike stuns enemies for 1.65 seconds. Level 1 - Deals 100 damage, 350 casting range. Level 2 - Deals 160 damage, 450 casting range. Level 3 - Deals 220 damage, 550 casting range. Level 4 - Deals 280 damage, 650 casting range. • Damage type: magical • Hit units will fly for 0.52 seconds before the real stun is applied. • Area of Effect: 175 Mana Cost: 110/120/130/140 Cooldown: 11 Seconds |  | Sand Storm (R) Sand King creates a fearsome Sand Storm. The storm blinds his enemies and he becomes invisible to them. The storm also causes his opponents to take damage. Level 1 - Deals 20 damage per second. 0.6 second delay before Sand King is revealed, lasts 20 seconds. Level 2 - Deals 40 damage per second. 0.9 second delay before Sand King is revealed, lasts 40 seconds. Level 3 - Deals 60 damage per second. 1.2 second delay before Sand King is revealed, lasts 60 seconds. Level 4 - Deals 80 damage per second. 1.5 second delay before Sand King is revealed, lasts 80 seconds. • Damage type: magical • If the Sand King is magic immune at the moment of casting Sand Storm, it will not become invisible. • Sand Storm is considered a channeling spell. • Area of Effect: 300/350/400/550 Mana Cost: 60/50/40/30 Cooldown: 40/30/20/10 |  | Caustic Finale (L) Each of the Sand King\'s attacks injects a deadly venom that causes the target to explode violently on death, dealing damage in an area. Level 1 - 90 damage. Level 2 - 130 damage. Level 3 - 170 damage. Level 4 - 220 damage. • Caustic Finale is an Orb Effect. • Damage type: magical • Exploding units leave no corpse. • Caustic Finale places a buff on the attacked unit that lasts 2 seconds. If a unit dies with the buff on it, it will still explode, regardless if Sand King delivered the killing blow or not. • Does not work on denies (the buff is not placed on allied units). • Area of Effect: 400 Mana Cost: N/A Cooldown: N/A |  | Epicenter (C) Sends a disturbance into the earth, causing it to shudder violently. All caught within range will take damage and become slowed. The closer to the epicenter, the more damage taken. Level 1 - Emits 6(8*) pulses. Each pulse deals 110 damage and slows by 30%. Level 2 - Emits 8(10*) pulses. Each pulse deals 110 damage and slows by 30%. Level 3 - Emits 10(12*) pulses. Each pulse deals 110 damage and slows by 30%. Mana Cost: 175/250/325 Cooldown: 140/120/100 (120/100/80 with Scepter) • Damage type: magical • Sand King channels for 2 seconds before activating this skill. Stopping the channeling will waste the cooldown and mana required for the skill. • The pulses are centered on the Sand King\'s current location, not where he first casted the spell. • The AoE of the pulses is 300/350/400/450/500/550/600/675/700/725/(800*) • Can be improved by Aghanim\'s Scepter (* shows the improved values). |
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-- 作者:VeyRon
-- 发布时间:2011-10-07 20:11:00
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-- 作者:xia0xia0_Devil
-- 发布时间:2011-10-07 20:11:00
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sf
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-- 作者:VeyRon
-- 发布时间:2011-10-07 20:12:00
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 | Balanar - The Night Stalker Range: 128 | Move Speed: 295 Primary: STR Str: 23 + 2.8 | Agi: 18 + 2.25 | Int: 16 + 1.6 Damage: 57 – 61 | HP: 587 | Mana: 208 HP Regen: 0.94 | Mana Regen: 0.65 Attack Speed: 0.69 | Armor: 6
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|  | Void (V) Creates a damaging void. If cast at night, slows the target for 4 seconds. If cast at day, slows the target for 2 seconds. Level 1 - Deals 90 damage. Level 2 - Deals 160 damage. Level 3 - Deals 255 damage. Level 4 - Deals 335 damage. • Void contains a ministun which procs at the beginning of its cast cancelling the target\'s channeling spell. Mana Cost: 80/ 90/ 100/ 110 Cooldown: 8 |  | Crippling Fear (F) In the night, the Night Stalker can cause intense fear in enemy units, causing them to miss attacks and be unable to cast spells. This has reduced effect during the day. Level 1 - Miss on 40% of attacks, slow by 4%. Lasts 5 seconds. Level 2 - Miss on 40% of attacks, slow by 8%. Lasts 6 seconds. Level 3 - Miss on 40% of attacks, slow by 12%. Lasts 7 seconds. Level 4 - Miss on 40% of attacks, slow by 16%. Lasts 8 seconds. • Causes 10% miss and silences for 3 seconds at all levels during daytime. Mana Cost: 90 Cooldown: 12 |  | Hunter in the Night (G) The Night Stalker is at home at night. He attacks and moves more swiftly. Level 1 - 20% movement speed, 30% attack speed. Level 2 - 25% movement speed, 45% attack speed. Level 3 - 30% movement speed, 60% attack speed. Level 4 - 35% movement speed, 75% attack speed. Mana Cost: N/A Cooldown: N/A |  | Darkness (R) Creates a period of darkness for the Night Stalker to thrive in. Level 1 - Turns day into night for 25 seconds. Level 2 - Turns day into night for 50 seconds. Level 3 - Turns day into night for 80 seconds. Mana Cost: N/A Cooldown: 180/150/120 • This skill pauses the current time, so if it\'s cast at night it prolongs it. • With Aghanim\'s Scepter the Night Stalker will get unobstructed vision at night, meaning that trees and terrain will not block his vision. • In contrast to how Aghanim\'s Scepter works with other heroes, this improvement does not have anything to do with his ultimate (Darkness), but instead is active all the time. |
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-- 作者:VeyRon
-- 发布时间:2011-10-07 20:13:00
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-- 作者:VeyRon
-- 发布时间:2011-10-07 20:13:00
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-- 作者:VeyRon
-- 发布时间:2011-10-07 20:14:00
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 | Razor - The Lightning Revenant Range: 475 | Move Speed: 295 Primary: AGI Str: 21 + 1.7 | Agi: 22 + 2.0 | Int: 19 + 1.8 Damage: 45 - 47 | HP: 549 | Mana: 247 HP Regen: 0.88 | Mana Regen: 0.77 Attack Speed: 0.72 | Armor: 2
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|  | Plasma Field (F) Razor releases a wave energetic plasma which grows in power as it extends outwards. Deals damage to units both on expansion and on contraction. The further the plasma is from razor the more energy it has. Level 1 - Min damage 80. Max 140 Level 2 - Min damage 120. Max 210 Level 3 - Min damage 160. Max 280 Level 4 - Min damage 200. Max 350 Mana Cost: 125 Cooldown: 14 seconds |  | Static Link (C) Taps into the energy of a target hero, creating a charged link between Razor and his foe. As long as this link is maintained, Razor will continue to steal damage from the target and adds it to his own. Drains up to 8 seconds. Bonus lasts 13 seconds after that. Level 1 - 7 attack damage per second Level 2 - 14 attack damage per second Level 3 - 21 attack damage per second Level 4 - 28 attack damage per second • The link is broken when either unit dies, the distance between them becomes greater than 700, or when Razor loses sight of the targeted unit. • If targeted on the ground, the link will travel in that direction, if an enemy hero comes within 225 range of it during this time, will be linked to Razor. Mana Cost: 20/30/40/50 Cooldown: 35/30/25/20 seconds |  | Unstable Current (N) Razor\'s very body is a constantly shifting miasma of dark energy. This unnatural state allows him to move with supernatural speed, and any foe foolish enough to launch a direct magical assault against him will have their boldness rewarded with a shock of purging electricity. Level 1 - 3% movement, 40 damage, slows for 0.3 seconds. Level 2 - 6% movement, 60 damage, slows for 0.6 seconds. Level 3 - 9% movement, 80 damage, slows for 0.9 seconds. Level 4 - 12% movement, 100 damage, slows for 1.2 seconds. • Damage activates when the spell cast on Razor begins its effect. • Only activates if the caster is a hero unit. • Does not work against arrow effects. Mana Cost: N/A Cooldown: N/A |  | Eye of the Storm (E) The Lightning Revenant calls upon a powerful storm of crackling energy, which strikes weakened enemies with deadly bolts of lightning. The storm is charged with Razor\'s malevolent will, and will seek out only the most injured targets for its armor shattering blasts. Level 1 - Deals 37.5 damage and reduces armor by 1 each strike. One strike each 0.85 (0.7*) seconds. Level 2 - Deals 50 damage and reduces armor by 1 each strike. One strike each 0.75 (0.6*) seconds. Level 3 - Deals 62.5 damage and reduces armor by 1 each strike. One strike each 0.6 (0.5*) seconds. Mana Cost: 100/150/200 Cooldown: 80/70/60 seconds • Each blast targets the lowest health enemy unit within 525 range. • Aghanim\'s Scepter improves damage (*) and now allows Eye to target structures (armor can\'t be reduced on structures). |
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-- 作者:VeyRon
-- 发布时间:2011-10-07 20:15:00
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 | Slithice - The Naga Siren Range: 128 | Move Speed: 320 Primary: AGI Str: 21 + 2.3 | Agi: 21 + 2.75 | Int: 18 + 1.95 Damage: 56-58 | HP: 549 | Mana: 234 HP Regen: 1.38 | Mana Regen: 0.73 Attack Speed: 0.71 | Armor: 6
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|  | Mirror Image (R) Confuses the enemy by summoning copies of Slithice, which can deal damage. Images take extra damage. Lasts 30 seconds. Level 1 - Creates 3 illusion, they deal 30% damage and take 600% damage. Level 2 - Creates 3 illusion, they deal 35% damage and take 500% damage. Level 3 - Creates 3 illusion, they deal 40% damage and take 400% damage. Level 4 - Creates 3 illusion, they deal 45% damage and take 300% damage. • During the casting, Slithice is invulnerable. This can be used to avoid spell and attack damage. • Upon cast most effects will be removed from Slithice. • If Slithice is targeted with an attack or skill before the attacker is in range and she uses Mirror Image the attacker will hit the real Slithice. Mana Cost: 70/80/90/100 Cooldown: 40 seconds |  | Ensnare (E) Entraps an enemy unit in a net, rendering the unit unable to move. Level 1 - Lasts 2 seconds. Level 2 - Lasts 3 seconds. Level 3 - Lasts 4 seconds. Level 4 - Lasts 5 seconds. • Works on magic immune units. • Interrupts channeling spells. • A few spells, including Blink, will also be disabled when Ensnared. • Ensnare sets the movement speed of the affected unit to zero. • Ensnare dispels non-combat consumables. Mana Cost: 75/ 85/ 95/ 105 Cooldown: 14 |  | Rip Tide (D) Calls upon the power of the seas, creating an enchanted wave that deals damage and degrades enemy unit\'s armor for 8 seconds. Level 1 - 130 damage, -2 armor Level 2 - 160 damage, -3 armor Level 3 - 190 damage, -4 armor Level 4 - 220 damage, -5 armor • Area of effect: 350 width and 1000 length • Casting range: 600 Mana Cost: 80/90/100/110 Cooldown: 10 seconds |  | Song of the Siren (G) Releases a melody around you the puts enemy units to sleep while they are in your range. Units wake up if you leave the area or the duration of the melody runs out. Slithice can choose to end the melody at any point. Level 1 - Lasts 7 seconds, 750 area of effect. Level 2 - Lasts 7 seconds, 750 area of effect. Level 3 - Lasts 7 seconds, 750 area of effect. Mana Cost: 100 Cooldown: 180/160/120 seconds • Sleeping units are invulnerable until the end of the spell. • Enemy units wake up when you leave the area, or at the end of the duration. • Casting the spell again will end its duration immediately. |
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-- 作者:VeyRon
-- 发布时间:2011-10-07 20:15:00
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 | Krobelus - The Death Prophet Range: 600 | Move Speed: 285 Primary: INT Str: 19 + 2.2 | Agi: 14 + 1.4 | Int: 20 + 3 Damage: 44 – 56 | HP: 511 | Mana: 260 HP Regen: 1.32 | Mana Regen: 0.81 Attack Speed: 0.67 | Armor: 2
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|  | Carrion Swarm (R) Sends a horde of bats to damage enemies. Level 1 - 100 damage per unit. Level 2 - 175 damage per unit. Level 3 - 250 damage per unit. Level 4 - 300 damage per unit. • Damage type: magical • Casting range: 600 • Area of Effect: 110 (Starting AoE)/700 (Distance)/300 (Final AoE) Mana Cost: 105/120/140/165 Cooldown: 8 |  | Silence (E) Stops all enemies in a target area from casting spells. Level 1 - Silences units in a target area, lasts 3 seconds. Level 2 - Silences units in a target area, lasts 4 seconds. Level 3 - Silences units in a target area, lasts 5 seconds. Level 4 - Silences units in a target area, lasts 6 seconds. • Targets can still use items when silenced • Casting range: 900 Area of Effect: 200/275/350/350 Mana Cost: 80 Cooldown: 15 seconds |  | Witchcraft (C) Increases the potency of each of Krobelus\' spells and provides a passive movement speed boost. Level 1 - Improves spells, increases movement speed by 3%. Level 2 - Improves spells, increases movement speed by 6%. Level 3 - Improves spells, increases movement speed by 9%. Level 4 - Improves spells, increases movement speed by 12%. • Decreases Carrion Swarm and Silence cooldown by 1/2/3/4 seconds. • Decreases Carrion Swarm and Silence manacost by 10/15/20/25. • Creates 3/4/5/6 extra Exorcism spirits.
Mana Cost: N/A Cooldown: N/A |  | Exorcism (X) Unleashes evil spirits to attack your enemies. Lasts 30 seconds. Level 1 - Summons 4 evil spirits. Level 2 - Summons 10 evil spirits. Level 3 - Summons 18 evil spirits. Mana Cost: 200/300/400 Cooldown: 100 Seconds • Spirits do 43-48 hero type damage. • If a spirit gets 2000 range or more from Krobelus, it will be destroyed. • After the spell ends, the spirits will heal Krobelus for 25% of the damage dealt by them. • The spirits\' damage is reduced by armor, but not by damage block (Stout Shield, etc.). |
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