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>> 【Warcraft】魔獸爭霸是一款非常著名的即時戰略游戲,是一款自由度相當高的遊戲,裡面遊戲相當多元化,有火影、三國、信長、RPG、犬夜叉、FATE、羅馬帝國、航海王、守塔(TD)、打殭屍....等多種遊戲地圖,等你來體驗,目前是在單機游戲中非常受歡迎的游戲,除此之外,還包括了游戲的同名電影。
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Strongest Hero At DotA + Strategy
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发贴心情
Strongest Hero At DotA + Strategy

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Sven - The Rogueknight
Range: 128 | Move Speed: 295
Primary: STR
Str: 23 + 2.7 | Agi: 21 + 2.0 | Int: 14 + 1.3
Damage: 54 – 56 | HP: 587 | Mana: 182
HP Regen: 0.94 | Mana Regen: 0.57
Attack Speed: 0.71 | Armor: 2

图片点击可在新窗口打开查看Storm Bolt (T)
Targets an area around an enemy unit and releases a magical hammer dealing damage and stunning enemy units. 250 AOE 
Level 1 - Deals 100 damage and stuns
Level 2 - Deals 175 damage and stuns
Level 3 - Deals 250 damage and stuns 
Level 4 - Deals 325 damage and stuns
• The AoE targeting reticle must be centered over an enemy unit.
• The projectile can't be dodged by blinking or moving away.
Mana Cost: 140
Cooldown: 15

图片点击可在新窗口打开查看Great Cleave (C)
Sven strikes with such force that all nearby enemies take damage. 200 AOE splash 
Level 1 - 20% damage is splashed.
Level 2 - 30% damage is splashed.
Level 3 - 40% damage is splashed.
Level 4 - 50% damage is splashed.
Mana Cost: N/A
Cooldown: N/A
图片点击可在新窗口打开查看Warcry (W)
With the righteous anger of one wielding Justice, Sven lets loose a mighty Warcry, heartening his allies for battle. Sven and nearby allies gain movespeed and increased armor. 
Level 1 - Gives +3 armor and 12% movespeed.
Level 2 - Gives +6 armor and 12% movespeed.
Level 3 - Gives +9 armor and 12% movespeed.
Level 4 - Gives +12 armor and 12% movespeed.
• Fully stacks with other armor-giving auras from items.
• Fully stacks with other abilities and items that give a bonus to movement speed.
• Area of Effect: 700
• Duration: 6 seconds
Mana Cost: 25
Cooldown: 36/30/24/18 seconds
图片点击可在新窗口打开查看God`s Strength (R)
Sven gets pumped up! Adds bonus damage for 25 seconds. 
Level 1 - Adds 100% damage.
Level 2 - Adds 125% damage.
Level 3 - Adds 150% damage.
Mana Cost: 100 /150/ 200
Cooldown: 80 seconds
• Only increases base damage and that given by the primary attribute of Sven. Raw bonus damage is not increased.
• Can only be removed by Purge (from Diffusal, Stone Gaze, Unstable Current or the Satyr Trickster)
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2
 

发贴心情
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Crixalis - Sand King
Range: 128 | Move Speed: 300
Primary: STR
Str: 18 + 2.6 | Agi: 19 + 2.1 | Int: 16 + 1.8
Damage: 43 – 59 | HP: 492 | Mana: 208
HP Regen: 0.79 | Mana Regen: 0.65
Attack Speed: 0.70 | Armor: 3

图片点击可在新窗口打开查看Burrowstrike (E)
The Sand King burrows into the ground and tunnels forward, impaling everything above him, then resurfaces. Burrowstrike stuns enemies for 1.65 seconds. 
Level 1 - Deals 100 damage, 350 casting range.
Level 2 - Deals 160 damage, 450 casting range.
Level 3 - Deals 220 damage, 550 casting range. 
Level 4 - Deals 280 damage, 650 casting range.
• Damage type: magical 
• Hit units will fly for 0.52 seconds before the real stun is applied. 
• Area of Effect: 175 
Mana Cost: 110/120/130/140
Cooldown: 11 Seconds

图片点击可在新窗口打开查看Sand Storm (R)
Sand King creates a fearsome Sand Storm. The storm blinds his enemies and he becomes invisible to them. The storm also causes his opponents to take damage. 
Level 1 - Deals 20 damage per second. 0.6 second delay before Sand King is revealed, lasts 20 seconds.
Level 2 - Deals 40 damage per second. 0.9 second delay before Sand King is revealed, lasts 40 seconds.
Level 3 - Deals 60 damage per second. 1.2 second delay before Sand King is revealed, lasts 60 seconds.
Level 4 - Deals 80 damage per second. 1.5 second delay before Sand King is revealed, lasts 80 seconds.
• Damage type: magical 
• If the Sand King is magic immune at the moment of casting Sand Storm, it will not become invisible. 
• Sand Storm is considered a channeling spell. 
• Area of Effect: 300/350/400/550
Mana Cost: 60/50/40/30
Cooldown: 40/30/20/10
图片点击可在新窗口打开查看Caustic Finale (L)
Each of the Sand King's attacks injects a deadly venom that causes the target to explode violently on death, dealing damage in an area. 
Level 1 - 90 damage.
Level 2 - 130 damage.
Level 3 - 170 damage.
Level 4 - 220 damage.
• Caustic Finale is an Orb Effect. 
• Damage type: magical 
• Exploding units leave no corpse. 
• Caustic Finale places a buff on the attacked unit that lasts 2 seconds. If a unit dies with the buff on it, it will still explode, regardless if Sand King delivered the killing blow or not. 
• Does not work on denies (the buff is not placed on allied units). 
• Area of Effect: 400
Mana Cost: N/A
Cooldown: N/A
图片点击可在新窗口打开查看Epicenter (C)
Sends a disturbance into the earth, causing it to shudder violently. All caught within range will take damage and become slowed. The closer to the epicenter, the more damage taken. 
Level 1 - Emits 6(8*) pulses. Each pulse deals 110 damage and slows by 30%.
Level 2 - Emits 8(10*) pulses. Each pulse deals 110 damage and slows by 30%.
Level 3 - Emits 10(12*) pulses. Each pulse deals 110 damage and slows by 30%.
Mana Cost: 175/250/325
Cooldown: 140/120/100 (120/100/80 with Scepter)
• Damage type: magical 
• Sand King channels for 2 seconds before activating this skill. Stopping the channeling will waste the cooldown and mana required for the skill. 
• The pulses are centered on the Sand King's current location, not where he first casted the spell. 
• The AoE of the pulses is 300/350/400/450/500/550/600/675/700/725/(800*)
• Can be improved by Aghanim's Scepter (* shows the improved values).
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发贴心情
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Bradwarden - The Centaur Warchief
Range: 128 | Move Speed: 305
Primary: STR
Str: 23 + 2.6 | Agi: 15 + 2 | Int: 15 + 1.6
Damage: 55 – 57 | HP: 587 | Mana: 195
HP Regen: 0.94 | Mana Regen: 0.61
Attack Speed: 0.68 | Armor: 3

图片点击可在新窗口打开查看Hoof Stomp (F)
Slams the ground, stunning and damaging nearby enemy land units. 
Level 1 - 100 damage, 2.00 second stun.
Level 2 - 150 damage, 2.25 second stun.
Level 3 - 200 damage, 2.50 second stun. 
Level 4 - 250 damage, 2.75 second stun.
• Area of Effect: 315
Mana Cost: 85/100/115/130
Cooldown: 13 Seconds

图片点击可在新窗口打开查看Double Edge (D)
The Centaur summons a tremendous amount of inner strength and releases a very powerful attack. It can only be done at 200 range, and it damages both the Warchief and the enemy unit. 
Level 1 - Deals 175 damage.
Level 2 - Deals 250 damage.
Level 3 - Deals 325 damage.
Level 4 - Deals 400 damage.
• The Warchief's HP will drop to 1 if his HP before he used Double Edge is lower than the amount the he can damage himself.
• Double Edge interrupts channeling spells and items.
Mana Cost: 0
Cooldown: 10 seconds
图片点击可在新窗口打开查看Return ()
icon for syllabear's bear 
Level 1 - 
Level 2 - 
Level 3 - 
Mana Cost: 
Cooldown:
图片点击可在新窗口打开查看Great Fortitude (G)
The Centaur Warchief`s mammoth body is capable of absorbing great amounts of punishment. 
Level 1 - Adds +12 Strength.
Level 2 - Adds +24 Strength.
Level 3 - Adds +36 Strength.
Mana Cost: N/A
Cooldown: N/A
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发贴心情
sf

他妈的ü小白
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发贴心情
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Balanar - The Night Stalker
Range: 128 | Move Speed: 295
Primary: STR
Str: 23 + 2.8 | Agi: 18 + 2.25 | Int: 16 + 1.6
Damage: 57 – 61 | HP: 587 | Mana: 208
HP Regen: 0.94 | Mana Regen: 0.65
Attack Speed: 0.69 | Armor: 6

图片点击可在新窗口打开查看Void (V)
Creates a damaging void. If cast at night, slows the target for 4 seconds. If cast at day, slows the target for 2 seconds. 
Level 1 - Deals 90 damage.
Level 2 - Deals 160 damage.
Level 3 - Deals 255 damage. 
Level 4 - Deals 335 damage.
• Void contains a ministun which procs at the beginning of its cast cancelling the target's channeling spell.
Mana Cost: 80/ 90/ 100/ 110
Cooldown: 8

图片点击可在新窗口打开查看Crippling Fear (F)
In the night, the Night Stalker can cause intense fear in enemy units, causing them to miss attacks and be unable to cast spells. This has reduced effect during the day. 
Level 1 - Miss on 40% of attacks, slow by 4%. Lasts 5 seconds.
Level 2 - Miss on 40% of attacks, slow by 8%. Lasts 6 seconds.
Level 3 - Miss on 40% of attacks, slow by 12%. Lasts 7 seconds.
Level 4 - Miss on 40% of attacks, slow by 16%. Lasts 8 seconds.
• Causes 10% miss and silences for 3 seconds at all levels during daytime.
Mana Cost: 90
Cooldown: 12
图片点击可在新窗口打开查看Hunter in the Night (G)
The Night Stalker is at home at night. He attacks and moves more swiftly. 
Level 1 - 20% movement speed, 30% attack speed.
Level 2 - 25% movement speed, 45% attack speed.
Level 3 - 30% movement speed, 60% attack speed.
Level 4 - 35% movement speed, 75% attack speed.
Mana Cost: N/A
Cooldown: N/A
图片点击可在新窗口打开查看Darkness (R)
Creates a period of darkness for the Night Stalker to thrive in. 
Level 1 - Turns day into night for 25 seconds.
Level 2 - Turns day into night for 50 seconds.
Level 3 - Turns day into night for 80 seconds.
Mana Cost: N/A
Cooldown: 180/150/120
• This skill pauses the current time, so if it's cast at night it prolongs it.
• With Aghanim's Scepter the Night Stalker will get unobstructed vision at night, meaning that trees and terrain will not block his vision.
• In contrast to how Aghanim's Scepter works with other heroes, this improvement does not have anything to do with his ultimate (Darkness), but instead is active all the time.
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发贴心情
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Magina - The Anti-Mage
Range: 128 | Move Speed: 320
Primary: AGI
Str: 20 + 1.2 | Agi: 22 + 2.8 | Int: 15 + 1.8
Damage: 49 - 53 | HP: 530 | Mana: 195
HP Regen: 0.85 | Mana Regen: 0.61
Attack Speed: 0.90 | Armor: 3

图片点击可在新窗口打开查看Mana Break (R)
Each attack dissipates mana based on spell level. Orb Effect. 
Level 1 - Burns 28 mana and deals 17 damage.
Level 2 - Burns 40 mana and deals 24 damage.
Level 3 - Burns 52 mana and deals 31 damage. 
Level 4 - Burns 64 mana and deals 38 damage.
• Deals 0.6 damage per point of mana burnt.
• Mana Burn is blocked by magic immunity.
• This skill is an Orb Effect.
• You can lifeleech the damage dealt by this skill with a Lifesteal aura.
Mana Cost: N/A
Cooldown: N/A

图片点击可在新窗口打开查看Blink (B)
Short distance teleportation that allows one to move in and out of combat. 
Level 1 - 200 - 1000 Range Teleportation.
Level 2 - 200 - 1075 Range Teleportation.
Level 3 - 200 - 1150 Range Teleportation.
Level 4 - 200 - 1150 Range Teleportation.
• If you used Blink to teleport to a distance over the maximum range, you'll be teleported 4/5 of the maximum range instead.
• You can use Blink to dodge incoming projectiles.
• Blink has a 0.33 seconds teleportation delay.
Mana Cost: 60
Cooldown: 12/9/7/5
图片点击可在新窗口打开查看Spell Shield (D)
Magina learns to protect himself with an anti-magic shield. Increases his resistance to magic damage. 
Level 1 - Reduces magic damage by 26%.
Level 2 - Reduces magic damage by 34%.
Level 3 - Reduces magic damage by 42%.
Level 4 - Reduces magic damage by 50%.
• Stacks with spell resistance items.
Mana Cost: N/A
Cooldown: N/A
图片点击可在新窗口打开查看Mana Void (V)
Creates a powerful void in an enemy unit caused by a lack of mana. For each mana point missing, the unit takes damage. 
Level 1 - .6 damage per mana point missing.
Level 2 - .85 damage per mana point missing.
Level 3 - 1.1 damage per mana point missing.
Mana Cost: 125 / 200 / 275
Cooldown: 70
• Damage type: magical
• Stuns target for 0.1/0.2/0.3 seconds.
• Damage is calculated based on the primary target's mana, but applied to all enemies within 325 AoE of the target.
• Stun works on magic immune units.

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Dark Terror - The Faceless Void
Range: 128 | Move Speed: 300
Primary: AGI
Str: 23 + 1.6 | Agi: 21 + 2.65 | Int: 15 + 1.5
Damage: 58 - 64 | HP: 587 | Mana: 195
HP Regen: 1.44 | Mana Regen: 0.61
Attack Speed: 0.71 | Armor: 4

图片点击可在新窗口打开查看Time Walk (W)
Quickly moves to a target location and slows the movement and attack of all units along its path for 3 seconds. 
Level 1 - 700 cast range. 25% slow.
Level 2 - 900 cast range. 30% slow.
Level 3 - 1100 cast range. 35% slow. 
Level 4 - 1300 cast range. 40% slow.
• Faceless Void is invulnerable while moving using Time Walk.
• Faceless Void will lose his queued commands when he uses this skill.
Mana Cost: 120
Cooldown: 19/17/15/13 seconds

图片点击可在新窗口打开查看Backtrack (R)
Whenever damage is recieved, Faceless Void moves a moment back in time to try to dodge that damage. Can backtrack both physical and mystical attacks. 
Level 1 - 10% chance.
Level 2 - 15% chance.
Level 3 - 20% chance.
Level 4 - 25% chance.
• Stacks with evasion.
Mana Cost: N/A
Cooldown: N/A
图片点击可在新窗口打开查看Time Lock (E)
Gives a chance that an attack will do bonus damage and lock a unit in time for 1 second. 
Level 1 - 10% chance, 40 bonus damage
Level 2 - 15% chance, 50 bonus damage
Level 3 - 20% chance, 60 bonus damage
Level 4 - 25% chance, 70 bonus damage
• Stun works on magic immune units.
• Does not stack with Cranium Basher.
Mana Cost: N/A
Cooldown: N/A
图片点击可在新窗口打开查看Chronosphere (C)
Creates a rip in spacetime causing all units in that area to become trapped for its duration. Faceless Void has a mysterious connnection with spacetime that causes him to be unaffected by the sphere. 
Level 1 - 4 (4*) seconds.
Level 2 - 4.5 (5*) seconds.
Level 3 - 5 (6*) seconds.
Mana Cost: 150/175/200
Cooldown: 120/110/100 (60*) seconds
• Stops both units and buildings, friend or foe.
• Couriers are unnaffected.
• Does not affect units owned by the Faceless Void (Illusions, Summons).
• Reveals invisible enemy units in its area.
• Casting Range: 600 
• Area of Effect: 400
• Can be improved by Aghanim's Scepter (* shows the improved values).
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Razor - The Lightning Revenant
Range: 475 | Move Speed: 295
Primary: AGI
Str: 21 + 1.7 | Agi: 22 + 2.0 | Int: 19 + 1.8
Damage: 45 - 47 | HP: 549 | Mana: 247
HP Regen: 0.88 | Mana Regen: 0.77
Attack Speed: 0.72 | Armor: 2

图片点击可在新窗口打开查看Plasma Field (F)
Razor releases a wave energetic plasma which grows in power as it extends outwards. Deals damage to units both on expansion and on contraction. The further the plasma is from razor the more energy it has. 
Level 1 - Min damage 80. Max 140
Level 2 - Min damage 120. Max 210
Level 3 - Min damage 160. Max 280 
Level 4 - Min damage 200. Max 350
Mana Cost: 125
Cooldown: 14 seconds

图片点击可在新窗口打开查看Static Link (C)
Taps into the energy of a target hero, creating a charged link between Razor and his foe. As long as this link is maintained, Razor will continue to steal damage from the target and adds it to his own. Drains up to 8 seconds. Bonus lasts 13 seconds after that. 
Level 1 - 7 attack damage per second
Level 2 - 14 attack damage per second
Level 3 - 21 attack damage per second
Level 4 - 28 attack damage per second
• The link is broken when either unit dies, the distance between them becomes greater than 700, or when Razor loses sight of the targeted unit.
• If targeted on the ground, the link will travel in that direction, if an enemy hero comes within 225 range of it during this time, will be linked to Razor.
Mana Cost: 20/30/40/50
Cooldown: 35/30/25/20 seconds
图片点击可在新窗口打开查看Unstable Current (N)
Razor's very body is a constantly shifting miasma of dark energy. This unnatural state allows him to move with supernatural speed, and any foe foolish enough to launch a direct magical assault against him will have their boldness rewarded with a shock of purging electricity. 
Level 1 - 3% movement, 40 damage, slows for 0.3 seconds.
Level 2 - 6% movement, 60 damage, slows for 0.6 seconds.
Level 3 - 9% movement, 80 damage, slows for 0.9 seconds.
Level 4 - 12% movement, 100 damage, slows for 1.2 seconds.
• Damage activates when the spell cast on Razor begins its effect.
• Only activates if the caster is a hero unit.
• Does not work against arrow effects.
Mana Cost: N/A
Cooldown: N/A
图片点击可在新窗口打开查看Eye of the Storm (E)
The Lightning Revenant calls upon a powerful storm of crackling energy, which strikes weakened enemies with deadly bolts of lightning. The storm is charged with Razor's malevolent will, and will seek out only the most injured targets for its armor shattering blasts. 
Level 1 - Deals 37.5 damage and reduces armor by 1 each strike. One strike each 0.85 (0.7*) seconds.
Level 2 - Deals 50 damage and reduces armor by 1 each strike. One strike each 0.75 (0.6*) seconds.
Level 3 - Deals 62.5 damage and reduces armor by 1 each strike. One strike each 0.6 (0.5*) seconds.
Mana Cost: 100/150/200
Cooldown: 80/70/60 seconds
• Each blast targets the lowest health enemy unit within 525 range.
• Aghanim's Scepter improves damage (*) and now allows Eye to target structures (armor can't be reduced on structures).
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Slithice - The Naga Siren
Range: 128 | Move Speed: 320
Primary: AGI
Str: 21 + 2.3 | Agi: 21 + 2.75 | Int: 18 + 1.95
Damage: 56-58 | HP: 549 | Mana: 234
HP Regen: 1.38 | Mana Regen: 0.73
Attack Speed: 0.71 | Armor: 6

图片点击可在新窗口打开查看Mirror Image (R)
Confuses the enemy by summoning copies of Slithice, which can deal damage. Images take extra damage. Lasts 30 seconds. 
Level 1 - Creates 3 illusion, they deal 30% damage and take 600% damage.
Level 2 - Creates 3 illusion, they deal 35% damage and take 500% damage.
Level 3 - Creates 3 illusion, they deal 40% damage and take 400% damage. 
Level 4 - Creates 3 illusion, they deal 45% damage and take 300% damage.
• During the casting, Slithice is invulnerable. This can be used to avoid spell and attack damage.
• Upon cast most effects will be removed from Slithice.
• If Slithice is targeted with an attack or skill before the attacker is in range and she uses Mirror Image the attacker will hit the real Slithice.
Mana Cost: 70/80/90/100
Cooldown: 40 seconds

图片点击可在新窗口打开查看Ensnare (E)
Entraps an enemy unit in a net, rendering the unit unable to move. 
Level 1 - Lasts 2 seconds.
Level 2 - Lasts 3 seconds.
Level 3 - Lasts 4 seconds.
Level 4 - Lasts 5 seconds.
• Works on magic immune units.
• Interrupts channeling spells.
• A few spells, including Blink, will also be disabled when Ensnared.
• Ensnare sets the movement speed of the affected unit to zero.
• Ensnare dispels non-combat consumables.
Mana Cost: 75/ 85/ 95/ 105
Cooldown: 14
图片点击可在新窗口打开查看Rip Tide (D)
Calls upon the power of the seas, creating an enchanted wave that deals damage and degrades enemy unit's armor for 8 seconds. 
Level 1 - 130 damage, -2 armor
Level 2 - 160 damage, -3 armor
Level 3 - 190 damage, -4 armor
Level 4 - 220 damage, -5 armor
• Area of effect: 350 width and 1000 length
• Casting range: 600
Mana Cost: 80/90/100/110
Cooldown: 10 seconds
图片点击可在新窗口打开查看Song of the Siren (G)
Releases a melody around you the puts enemy units to sleep while they are in your range. Units wake up if you leave the area or the duration of the melody runs out. Slithice can choose to end the melody at any point. 
Level 1 - Lasts 7 seconds, 750 area of effect.
Level 2 - Lasts 7 seconds, 750 area of effect.
Level 3 - Lasts 7 seconds, 750 area of effect.
Mana Cost: 100
Cooldown: 180/160/120 seconds
• Sleeping units are invulnerable until the end of the spell.
• Enemy units wake up when you leave the area, or at the end of the duration.
• Casting the spell again will end its duration immediately.
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Krobelus - The Death Prophet
Range: 600 | Move Speed: 285
Primary: INT
Str: 19 + 2.2 | Agi: 14 + 1.4 | Int: 20 + 3
Damage: 44 – 56 | HP: 511 | Mana: 260
HP Regen: 1.32 | Mana Regen: 0.81
Attack Speed: 0.67 | Armor: 2

图片点击可在新窗口打开查看Carrion Swarm (R)
Sends a horde of bats to damage enemies. 
Level 1 - 100 damage per unit.
Level 2 - 175 damage per unit.
Level 3 - 250 damage per unit. 
Level 4 - 300 damage per unit.
• Damage type: magical 
• Casting range: 600 
• Area of Effect: 110 (Starting AoE)/700 (Distance)/300 (Final AoE)
Mana Cost: 105/120/140/165
Cooldown: 8

图片点击可在新窗口打开查看Silence (E)
Stops all enemies in a target area from casting spells. 
Level 1 - Silences units in a target area, lasts 3 seconds. 
Level 2 - Silences units in a target area, lasts 4 seconds. 
Level 3 - Silences units in a target area, lasts 5 seconds. 
Level 4 - Silences units in a target area, lasts 6 seconds. 
• Targets can still use items when silenced 
• Casting range: 900 
Area of Effect: 200/275/350/350
Mana Cost: 80
Cooldown: 15 seconds
图片点击可在新窗口打开查看Witchcraft (C)
Increases the potency of each of Krobelus' spells and provides a passive movement speed boost. 
Level 1 - Improves spells, increases movement speed by 3%.
Level 2 - Improves spells, increases movement speed by 6%.
Level 3 - Improves spells, increases movement speed by 9%.
Level 4 - Improves spells, increases movement speed by 12%.
• Decreases Carrion Swarm and Silence cooldown by 1/2/3/4 seconds.
• Decreases Carrion Swarm and Silence manacost by 10/15/20/25.
• Creates 3/4/5/6 extra Exorcism spirits.

Mana Cost: N/A
Cooldown: N/A
图片点击可在新窗口打开查看Exorcism (X)
Unleashes evil spirits to attack your enemies. Lasts 30 seconds. 
Level 1 - Summons 4 evil spirits.
Level 2 - Summons 10 evil spirits.
Level 3 - Summons 18 evil spirits.
Mana Cost: 200/300/400
Cooldown: 100 Seconds
• Spirits do 43-48 hero type damage.
• If a spirit gets 2000 range or more from Krobelus, it will be destroyed.
• After the spell ends, the spirits will heal Krobelus for 25% of the damage dealt by them.
• The spirits' damage is reduced by armor, but not by damage block (Stout Shield, etc.).
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